Subject: Got the PiStorm and the RGB2HDMI fitted in my A500
| submitted by /u/pollackroger |
Subject: Attempt 2: Name the games in this tweaked Cannon Fodder mission screen animation
So for some reason when I posted this yesterday the Reddit police auto-blocked me. They've since seen the error of their automated ways and let me out of Reddit jail, so I'm trying again.
How many of the 19 Amiga games featured in this altered Cannon Fodder animation can you name? 🙂
Subject: Amiga 1200 PiStorm Development
Subject: MorphOS: Web browser Wayfarer 2.4
Subject: Jackal: This project attempts to port the NES version with some graphical improvements on the Amiga (OCS-ECS) platform as our entry for #AmiGameJam 2021
Subject: Commodore Universal Power Supply - Part 2 - Parts
Subject: P96 V3.1.1 released - icomp
Subject: "I tested Void Linux PPC on my X5000 today"
Subject: Amiga Denise chip replacement
Subject: Old Text based game with 255 or 256 levels
Hi all. Been racking my brain and searching the interwebs trying to find this game that I played during my time in the military in the 80's. I say this was on an Amiga because this was the computer I had at the time --- although it may have also been a Commodore 128. I didn't have any other PC back then.
This was a text based dungeon crawler game (single player I believe), you start on level 1 and I believe the game had 255 or 256 levels. You had to get to a tavern or inn (they may have been one in the same) to save your game and each level had one or more in it. I don't believe the game had graphics other than text on a text based grid and text characters representing critters, taverns, etc.
There were chests you could find and could be opened by using a random order of colors (may have been colored gems). We used to 'cheat' at the game by finding a chest on an easy level, opening it, quitting the game, then trying to find a way to a higher level and if we could find a chest there, it could be opened with the same order of colors. Once a chest was opened, the color pattern required to open the next chest was randomly re-generated again.
Dungeons were randomly generated but stayed the same until you died. Now that I think about it I believe you used ladders to go back to lower numbered levels (up) and there may have also been holes that went to higher numbered levels (down).
I can probably give more information but it would be sketchy. Critters levels were within certain a range depending on the dungeon level you were on. So you would run into a 30 level dwarf on level 1.
Basically looking for that game to run on a PC.
Subject: You gotta love 3D printing don’t you
| submitted by /u/luvbirdys |
Subject: Amiga 1200 keyboards
I'm looking to source an amiga 1200 keyboard. Any tips on reasonably priced either working or not.
For not working is it a case of membrane replacement due to broken tracks or can there be bigger issues?
Subject: Amiga Magazines You Can Download As pdf
| submitted by /u/cnrzdmr83 |
Subject: Amiga Public Domain Reviews! BiPlane Duel / Alianator - Amigos 313
| submitted by /u/AmigosGaming |
Subject: Bit of nostalgia for you… my competition prize for drawing a lemming way back in the 90s
| submitted by /u/aquagraphite |
Subject: Maniac Mansion for the Amiga 500. Who played it?
| submitted by /u/FloppyDeepDive |
Subject: The Amiga‘s Custom Graphics Chip (1985)
Subject: Amiga Acid Mixtape Vol.4 by Fast Ram
Just caught this on Twitter (gotta love hashtags)
Amiga Acid Mixtape Vol.4 on live premiere now:
Subject: Can a pi Zero emulate an Amiga satisfactorily?
Subject: Call Pablo now! (from Chessmaster 2100)
| submitted by /u/NoShirtNoShoesNoDice |