Subject: Plugged a PiStorm into my Amiga 1000. No more KS loading from disk.
| submitted by /u/MrComputer512 |
Subject: Amiga 4000 Crystal replacement - there be rubber in her hole
| submitted by /u/Macphreak4evr |
Subject: Amiga Mini question
Hi, I was just wondering... Does anyone know if the Amiga Mini will be able to be used as a computer (workbench, word processors, graphics etc) or is it only being billed as a games machine?
Thanks in advance if anyone can enlighten me 😊
Subject: Anyone know where to get a Kickstart 1.3 Disk for Amiga 10000
I recently picket up a complete Amiga 1000 and 1084S Monitor that was dropped off at our local recycler. The Amiga works great, but it is missing the Kickstart and workbench disks. I tried searching but I cannot find any way to obtain the disks. Does anyone know where I can get them?
Subject: Question about old A1000 monitor: worth saving?
Dug out the old A1000 on a trip home to my parents' place. Tried to turn it on for the first time in about 20 years, only to find that it doesn't turn on. I figure I can still take it home with me, since the computer itself will be easy enough to pack in checked luggage, and I may be able to find someone who can fix it back where I live (Bay Area). But the question is, should I bother trying to take the monitor with me? How hard would it be to find another one? It's currently located in Hawaii, so transporting it elsewhere will be kind of a pain.
Subject: How will the "add your own games" work with the A500 mini?
Does it mean we will be able to just add adf files and play anything we like on it? Surely not, but if it does, I'm in!
Subject: It lives! 1987 with WB1.2, owned from new. Won’t run WB properly but games fine. First startup in close to 20 years! (Screen is fine).
| submitted by /u/PoisonSlipstream |
Subject: Purple screen and droning noises. Any clue?
| submitted by /u/blahblah2020qq |
Subject: Dragon Spirit - ending - i never understood if these in-game low brightened colors were "normal", or if there's some setting issue..but judging from that giant blue dragon sticked over the screen, i think programmers chosed many weird stuff :D
| submitted by /u/VideogameEndingsDat |
Subject: Ports Of Call: Amiga Review + This Week's Amiga News : Amigos Ep 312
| submitted by /u/AmigosGaming |
Subject: Amiga Music Preservation
Subject: Data corruption on Amiga 600/1200 IDE controller
Subject: where should i buy parts from
i have a amiga 1200 and it need a new keyboard membrane and a mouse does anyone know of some good online shops
Subject: IBrowse 2.5.5 Released
Subject: HstWB Installer v1.5.1 Released. Now Supports 3.2 roms/OS
| submitted by /u/Enigma776 |
Subject: I have made another Industrial Metal song with the help of an Amiga.
| submitted by /u/Zennofska |
Subject: New to me A3000 that needed a cleaning. Before and after. Working on these is like zen time.
Subject: Evolution of Bullfrog Productions Games
| submitted by /u/lordev1l666 |
Subject: Looking for recap services in Seattle area
My darling A1200 is aging and I think it’s time to replace the capacitors. I am probably capable of doing this myself, but it’s something I think I would prefer to pay a pro to do. Does anyone have recommendations in the Pacific Northwest, USA? Would be willing to drive to a shop or person, would rather not ship it anywhere. I also have an AtariST and Mac SE that could use this…
Subject: Sprite multiplexing
So I have the impression that 64 sprites in NES and MasterSystem could be used to store the game state. You don’t need shadow ram for that. How is the Amiga sprite multiplexing supposed to work in real word? So each game object points to a sprite block in memory. When you animate a sprite, you have to copy the position. When two sprite look the same ( same animation phase ), you have to copy the whole sprite data. When we aim at 60 fps, we could just as well use two or three raster interrupts to avoid some of the copies. When sprites move vertically, we have to check the pointers at the end of the sprite.
For optimization we can check if the same sprite pattern is reused horizontally and create code for copper.
How can people think this system is more useful then the old one on NES or at least the pointer indirection on C64? Amiga could use last line of vblank to load 64 sprites Id and y positions and do hardware assisted sort by y. Then per scanline sort by z.