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[#] Tue Nov 16 2021 16:52:07 MST from rss <>

Subject: Sinclair Book of Remembrance (SBOR)

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Clive Sinclair Remembrance - share your Sinclair computing memories on the Sinclair Book of Remembrance site.

The post Sinclair Book of Remembrance (SBOR) first appeared on AUSRETROGAMER.

[#] Sun Feb 28 2016 02:50:00 MST from rss <>

Subject: Resident Evil Remake for the GameCube

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Back in 2002 the first entry in one of gaming's greatest franchises was reborn. Resident Evil on the GameCube took the core plot, characters and gameplay of the 1996 original and greatly expanded and improved upon the formula. The game was developed over the course of a year and two months and was the product of an exclusivity deal between Nintendo and Capcom regarding canon entries in the series. This was Resident Evil as creator Shinji Mikami had originally intended it to be. Resident Evil (2002 Remake AKA REmake) for Nintendo GameCube Review by Larry Lomas - follow on Twitter here: The first noticeable difference in the remake is the absence of the original game's live action opening. This is replaced by a fully CG one, making great use of the Cube's amazing graphical power. The next big difference is how everything in the game looks just as stunning during play. REmake still uses pre-rendered backgrounds and 3D character models like the original. However, the graphical difference between the two games is jaw dropping. The backgrounds also make good use of FMV and particle effects to really bring them to life. Lightning flashes from outside will illuminate the mansion's dimly lit entrance hall for brief moments at a time, creating the perfect horror atmosphere. Yet another big change is in the dialogue and voice acting. The hilariously bad lines of the original game are replaced in this version, taking away any hint of comic relief and allowing players to immerse themselves in a far more believable horror setting. The plot of the game is also expanded with the addition of a new side story involving a boss character named Lisa Trevor. This was cut from the original game for whatever reason, but it really adds a lot more horror and intrigue to the plot. This isn't the only big change in terms of how the game plays though. REmake also introduces a new type of zombie, the Crimson Head. These are zombies that have undergone further mutation after laying dormant for a certain period of time. Besides the crimson skin, they have also developed long claws and the ability to run. Sometimes the player will not have any choice about facing these monsters, but many encounters can be avoided if the player correctly disposes of regular zombies. Since Crimson Heads are both difficult to evade and difficult to kill once they appear, it is in the player's best interests to do this. This adds an extra layer of strategy to the game and is a welcome addition. Even the regular zombies can now open doors in pursuit of the player and that is pretty unnerving. Another added gameplay feature is the use of defence weapons, such as daggers. These can be used by the player to avoid taking damage when they are grabbed by a zombie. These are really useful if the player ends up surrounded or cornered. REmake contains several new locations. The mansion and surrounding area from the first game have been expanded and rearranged dramatically. The area beneath the guard house has had a very noticeable makeover and the encounter with Neptune the shark is far scarier than it was in 1996. The key plot moments from the original are still there, but are acted out far better. The soundtrack has also been updated with new recordings of tracks from the first game as well as some entirely new ones. The whole thing sounds far more chilling. Retained features from the original include the use of tank controls, the use of limited ink ribbons for saving progress, limited ammunition and limited item space. These things would be an unnecessary nuisance in some games, but they're essential to the concept of true survival horror. Maintaining a strategic mindset in tense situations is what this game is all about. REmake was one of many Cube exclusives that made me really proud to own the system back in the day. It was a great attempt at shaking off the notion that the GameCube was just a 'kiddy console'. I still feel the Cube is the number one console for any fan of the series, as it boasts all of the best entries in its library (REmake, RE0, RE2, RE3: Nemesis, RE: Code Veronica X and RE4). Last year saw the release of this game in HD for Windows, PlayStation 4, Xbox One, Xbox 360 and PlayStation 3. A classic game like this definitely deserves to stand in the spotlight once more. Resident Evil Remake Commercial:   Resident Evil's remake is a terrifying, challenging and highly enjoyable game that I'd recommend to gamers everywhere. Only time will tell if the long anticipated Resident Evil 2 Remake, announced in August 2015, can apply the same magic to the series' most beloved chapter. Resident Evil (2002 Remake AKA REmake) for Nintendo GameCube Review by Larry Lomas - follow on Twitter here:

[#] Thu Feb 25 2016 03:00:00 MST from rss <>

Subject: Console History

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The year was 1997 and Tiger Electronics released a game console with one target in mind: to conquer the teen-adult portable gamers away from Nintendo's Game Boy! Now this wasn't as crazy as it may sound today. Article by Drew McCabe commercial: This was 1997 after all, a pre-smart phone world when laptop's were still annoyingly high priced and the older gamers who grew up on Atari and NES in North America were now increasingly buying portable units for gaming to take while on business trips or holidays.The North American market seemed ripe for the launch, the Atari Lynx was already discontinued in 1995, Sega was discontinuing the Game Gear that year in 1997, and Nintendo was steadily selling Game Boys still, however being Pokemon was still Japan only at this time, there was no boom-period yet to drive the console's sales. Considering these factors, Tiger thought the timing was perfect to swoop in. Having experience for almost twenty years at this point with portable LCD video games, and a brief dabble in 1995 with a LCD video game multi-console, the R-Zone, they set their sights on the next step up in technology from LCDs, a standard 8-bit system utilizing ROM cartridges like other portables of the time.However, how could they make it bigger and better than the Game Boy and steal the device's proverbial thunder? The solution would also lead to the system's downfall. The solution and plus side was to aim it at teens/adults and make it unlike any other portable before by giving it a variety of built-in, cool features.The system would feature numerous innovations a head of it's time that no other system would provide until the Nintendo DS seven years later, these included a touch screen that used a stylus, a navigation menu with built-in games and features, and internet access (with use of a dial-up modem due to the time). Another great feature is it featured two cartridge slots on all early models so gamers could take more with them on the road, the system navigation menu allowed to switch between cartridges with ease and was a really convenient feature for the time. So with all of those amazing features why didn't it become the monster gaming unit Tiger hoped it'd be? To start, there is myth the Game.Com just didn't sell, which is false, it just sold poorly, but not bad enough to be deemed a complete sales bomb. By the end of it's life world wide it sold about 300,000 units. Now, yes, 300,000 is not the 118 million Game Boy would do by its end, but literally that is still thousands upon thousand of folks, mostly in the USA, whom bought the unit and it's games enough for Tiger to support it until 2000, so a little over 3 years of life isn't too bad for it's run if we are being fair. That said there are some very specific reasons it sold poorly. As mentioned, Tiger's innovativeness would also be its downfall, and the early touch screen they chose to use would provide what has been universally regarded as the worst ghosting ever to come from a portable system. Now if one could get past the blurry screen, for some reason the thumb-pad control was also frequently unresponsive with a handful of games, creating it an exercise in patience almost for the buyer. To make matters worse for it's launch, Tiger's other follies were no third party support and not catering to the video game media at the time. In terms of the third party, Tiger made no kits available (the necessary ingredient to get third parties interested and developing). To make those matters a bit more sticky, Tiger did have titles like Sonic Jam and Fighters Mega Mix from Sega, or Mortal Kombat Trilogy from Williams, but Tiger was licensing those ideas and then building them in-house, like they did their LCD game licenses the previous 20 years, not vice-a-versa. The result is these games at times feel like weird black market knockoffs more than they did a true Mortal Kombat game or such. Tiger also skipped over any of the video game media at the time not giving them press releases, games to review etc;, and so the result is it just wasn't covered there. In Tiger's mind, they did what they did for their success with the LCD games and that was just put out a few TV commercials, make sure it shows up in a few toy catalogs and have faith that it will sell itself. However the world of video gaming was especially changing and Tiger didn't realize the market of teens and adults they wanted were avid readers of all the video game magazines on the stands and at the time, and so the result was to further miss their target mark. Now, not everything is bad with the Game.Com and it's games. In fact several games are very playable and must haves if you decide to hunt down the system. Puzzle games like Lights Out, Henry, Quiz Wiz: Cyber Trivia, Monopoly, Wheel of Fortune and Wheel of Fortune 2, all stand out due their simplified graphics make it easy to play, and frequently take advantage of the touch screen to play. Middle ground games include Duke Nukeem 3D, Frogger (based off the 1997 version), Centipede (based off the 1998 version) and Mortal Kombat Trilogy, although Mortal Kombat fans should note it is the weirdest character selection possible (literally just Cyrax, Ermac, Jade, Mileena, Sektor, Kitana, Motaro, Nightwolf, Noob Saibot, Raiden, Reptile and Shao Kahn). There are of course what most feel are unplayable messes like it's versions of Sonic Jam, Fighters Megamix and Lost World:Jurassic Park, however these titles hold up a lot better on emulation, so if you don't want the real deal, you may actually get some enjoyment out of them this way, but beware the archaic midi scores are still a downer. Over all there are some gamers who just love their Game.Com and can fondly remember opening it up Christmas morning in 1997, before leaving it behind for a Neo-Geo Pocket, or jumping on the Pokemon bandwagon, or buying an import Bandai Wonderswan, etc;. Tiger didn't dabble for quite a bit of time with a console after this, but they'd continue to have much success still with LCD games into the early-otts. Eventually Tiger was bought by Hasbro Toys and now Hasbro has its own video game division that makes third party games for other consoles. A failure to many but a success to some, we can at least say Tiger Game.Com gave it a shot, and holds a record for inventiveness (again the touch screen/internet beat he Nintendo DS by seven whole years). If you have some time to take the dare, give it a shot. Article by Drew McCabe

[#] Tue Jul 28 2015 14:37:00 MST from rss <>

Subject: Growing up with Gaming

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I was attacked by an Owl Bear and from then it was Phantasy Star all the way. Owl Bear, looks like neither Owl, nor Bear. Growing up in the era of 8-bit gaming we were spoilt for choice for games to play . Article by RetroSoops. Follow RetroSoops here:  @RetroSoops A plethora of arcade conversions filled our console and computer shelves. That love of the arcade at home pushed me from the NES to SEGA consoles in a delicate negotiated change of allegiance in the schoolyard. While there has been many a page written on the factions of Nintendo and SEGA with their spirited generals Mario and Sonic, there was one big question that I asked, Final Fantasy or Phantasy Star? I remember telling a friend of mine about Phantasy Star in the playground, a blank look returned with a pause, and then “You idiot, its Final Fantasy.” The marketing department of Sega clearly hadn’t been doing their work but through some luck I began falling for the series, in a non-canonical order. However on my full play through of all the console games back-to-back a few years ago I started at the beginning. It is only then I appreciated the reform and perfection that was achieved by this wonderful series. Scum! Phantasy Star for the SEGA Master System was released in 1987, or 1988 in the west. It starts on the planet Palma, and one for the first screens that comes up is the state’s police leaving Alis’ brother Nero beaten and battered on the ground. The heavy political overtones of a futuristic world screaming out for rescue along with a quintessential sound track familiar to a scifi fan of the late 80s is enough to hook anyone. What was so fundamentally different at the time was not just the pace and scale of the world but also the protagonist being a woman. While Samus from Metroid gets much attention for being a stand out figure for equality in games, Alis deserves to share that title as she broke the trend from a lone male on the search to rescue a helpless woman. No Alis didn’t need rescuing, she was determined to do the rescuing herself! Alis is later joined by companions who are determined to free the Algol system from its control at the hands of the evil Darkfalz. The gameplay that remains a staple for the 8-16-Bit titles of the series features overhead exploration with turn based combat. The unique aspect of the original title however featured trap and monster ridden 3D dungeons. The stand out aspects however which made Phantasy Star on Master System such a groundbreaking title is it’s length, openness, save state option on the cart and the ability to play on the go. The Sega Game Gear released between 1990 and 1992 also had the release of the Master Gear Converter, making all your Master System games playable on the run. Sure the battery life was poor but with a power cable there was now no need to take up the TV when your Dad insisted falling asleep while the cricket was on! So while Pokemon receives a great deal of respect for bringing such an immersive mobile game, the ability for playing Phantasy Star on the move, in glorious color, was possible a whole four years earlier. A battery drain but worth the cost to play Phantasy Star on the move. There were also a number of Japanese only releases on Game Gear including Phantasy Star Gaiden, where Alis is recalled to re-battle evil and Phantasy Star Adventure an investigation text based adventure that takes place at the same time as Phantasy Star II. The transition to the 16-Bit era in my neighborhood and group of friends was dominated by two words.... Mega Drive. It would be literally years after that I met someone who owned a Super Nintendo and the video shops of the small community I lived in were lined with SEGA titles. One of these was the follow up of the series Phantasy Star II. Much like the Mega Drive transition from Master System the game was prettier, bigger, had an upbeat soundtrack and pushed the boundaries further. The protagonist Rolf lives a millennia after the first title series. The nod to the Orwellian futuristic scenarios intertwines in the story with the computer network of Mother Brain affected by malfunctions endangering the life of those in the newly geo-engineered Motavia. Rolf switches sides to battle not only the controlling Mother Brain but also the returned Dark Force, the enemy that Aris killed in the first title. Bye, need to go rescue the universe! The follow up of Phantasy Star III: Generations of Doom was the first of the series to span over three generations. You play Rhys a member of one of the game’s factions the Orakians and get to choose which of the women you encountered to marry and then have children with thus choosing the next protagonist of the following generation. It can be heartbreaking saying goodbye to a character you’ve developed so much energy into in any game, yet with the continuing of the generations in this title you genuinely miss those older generations that span the storyline. The game however leaves the familiar star system behind yet the feeling of the title still remains resoundingly ‘Phantasy Star-esque’. Yes I will take you as my wife, as soon as I rescue you from impending doom! Coming at the end of the life of the Mega Drive the farewell to the 16-Bit era is given a wonderful send off by Phantasy Star IV: The End of the Millennium. Returning to Algol System the game starts a millennia after the events of Phantasy Star II. The reform of this title was the first in introducing programmable macros to let off series of attacks. You play as Alys and Chaz who are hunters, and fight off the return of the pesky enemy Dark Force. The battle continues past Dark Force with you finally facing the core of evil, the Profound Darkness, who is the final boss of the series. The influence of this title on the later Phantasy Star Online series can be seen looking back through the past and it remains an absolute classic of the Mega Drive library. The End of the Millennium, the perfect send off! A number of compilations have been released of the series including a GameBoy port, which goes through games 1-3. The SEGA Ages 2500 series on PlayStation 2 released in Japan saw the release of glamorized and reinvented versions of game 1 and 2, expanding on the backstory, combat and graphics. Sadly these versions failed to receive an English release. The original four titles are however available on Virtual Console for the Nintendo Wii and they all feature in the Sega Mega Drive Ultimate Collection, or Sonic’s Ultimate Genesis Collection in the US, for the PlayStation 3 and Xbox 360 The collection goes for a bargain now days and it is your best option for playing the titles affordably. A beautiful remake sadly never getting the English treatment. Thus ended the original series and sadly the SEGA Saturn was only home to a compilation released in Japan with the series left to rest until Dreamcast era. At this point again the series pushed the limits and brought about innovation. That however is a story for another day. Article by RetroSoops. Follow RetroSoops here:  @RetroSoops

[#] Thu Nov 18 2021 06:15:00 MST from rss <>

Subject: Retro Re-release Roundup, week of November 18, 2021

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Brilliant diamonds, shining pearls and 70-odd unearthed gems.


[#] Mon Nov 22 2021 18:00:00 MST from rss <>

Subject: Retronauts Episode 417: Halo: Combat Evolved

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[#] Mon Nov 22 2021 23:39:08 MST from rss <>

Subject: Conducting Our Reconnaissance on the Recon 500 Gaming Headset and Recon Controller

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We review the Turtle Beach Recon 500 headset and the wired Recon Controller on our Xbox. Read on to see what we thought of these two gaming products

The post Conducting Our Reconnaissance on the Recon 500 Gaming Headset and Recon Controller first appeared on AUSRETROGAMER.

[#] Tue Nov 23 2021 17:56:37 MST from rss <>

Subject: Street Fighter II Arcade Game Coin

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We love this new collectable NZ Mint Street Fighter II Arcade Game Coin!

The post Street Fighter II Arcade Game Coin first appeared on AUSRETROGAMER.

[#] Wed Nov 24 2021 18:38:20 MST from rss <>

Subject: LEGO IDEAS – Pac-Man

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Vote for the yellow dot muncher on Lego Ideas for this awesome PAC-MAN Lego set!

The post LEGO IDEAS – Pac-Man first appeared on AUSRETROGAMER.

[#] Thu Nov 25 2021 16:03:00 MST from rss <>

Subject: Retro Re-release Roundup, week of November 25, 2021

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Another classic bullet hell game, resurrected for Switch.


[#] Fri Nov 26 2021 10:53:57 MST from rss <>

Subject: Get 50% off a Retro Gamer subscription this Black Friday!

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[#] Sun Nov 28 2021 17:14:47 MST from rss <>

Subject: Recreated Commodore 64 User’s & Programmer’s Reference Guide

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We all owe Iain Bennie a lot of gratitude for painstakingly recreating the Commodore 64 User’s Guide and Programmer’s Reference Guide (and the Quick Reference Card)! We recently had a notification in one of the Commodore 64 Facebook Groups that immediately piqued our interest. It was a post by Iain Bennie that advised the 24,000+ members […]

The post Recreated Commodore 64 User’s & Programmer’s Reference Guide first appeared on AUSRETROGAMER.

[#] Mon Nov 29 2021 18:00:00 MST from rss <>

Subject: Retronauts Episode 419: Pikmin

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more like Real Time Sprout-egy


[#] Wed Dec 01 2021 18:00:00 MST from rss <>

Subject: Kickstarter Kompilation: December 2021 edition

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"Print is dead," Egon? Not this month!


[#] Wed Dec 01 2021 21:00:00 MST from rss <>

Subject: G-Darius HD and Gynoug gee up on Switch

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[#] Wed Dec 01 2021 19:02:09 MST from rss <>

Subject: Tetris Waffle Maker

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Tetris Pieces Waffle Maker

The post Tetris Waffle Maker first appeared on AUSRETROGAMER.

[#] Thu Dec 02 2021 15:51:00 MST from rss <>

Subject: Retro Re-release Roundup, week of December 2, 2021

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The sun finally shines on a Westone relic.


[#] Sun Oct 10 2021 05:15:00 MST from rss <>

Subject: Holy Grail Retro Games and Consoles

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The Holy Grail game or console - everyone's choice is different. Wherever you are in the World it could be the same. We chose 10 from our community when we asked the question - What is the one ‘Grail’ Retro game or console your are looking for?    With each choice we give our verdict on the item and cost guide which will vary somewhat depending on condition. 1. NEO GEO AES One of the most expensive consoles at release available from gaming legends SNK. As a young man when it came out, I lusted after it, but never pressed the button to purchase it. I wish I had - especially on the games - many of which far outweigh the rarity of the console itself. It looks sleek too - finished in matt black accompanied with arcade controllers built in high quality plastic to take a hefty beating in one of the many fighting games the console has to offer. If you are an avid collector of consoles this is likely to be in your collection or on your wishlist. Rarity verdict - 80/100 Price Guide (boxed) - £500 - 700 Chosen by @iam16bit 2. Steel Battalion This literal BEAST is one of the largest add-ons to a console you will ever find. It is bigger than every console you own - even a PS5. The game itself was developed by Capcom for the XBOX back in 2002. As well as a hefty weight - its price is too these days. It was made in limited numbers as a result and has become increasingly hard to find in good condition and boxed. With two control sticks and over 40 buttons it takes a while to master. But when you have it under control, its a pretty impressive experience. Rarity verdict - 90/100 Price Guide (boxed) - £200 - 350 Chosen by @squatch XXL 3. VECTREX Imagine a self contained screen and games console where everything is in one place and there is no need to hook up seperate leads to play a game. Nearly 40 years ago (at the time of writing this) GCE / Milton Bradley made this a reality. Combine functionality with epic vector graphics, superb sound and the variety of games - you have on your hands a very sought after console. I have owned one of these bad boys for over 20 years and have never looked back. They look beautiful on the shelf but you must play and display it with the overlays too to get the full experience. For me its best to turn all your other devices off and experience the simplicity of the VECTREX in a dim lit room. It is a literal gaming time machine. Rarity verdict - 70/100 Price Guide (boxed) - £120 - 300 Chosen by @New_Hemp316 4. SEGA Pico Pikachu edition Pokemon fans unite! I must admit when I first saw this tweeted by  @Candi_CGS  it was the first time I had seen it. That's how rare it is! T he Piko console itself I was aware of. But never this special edition Pikachu version. There is not a huge amount known about this particular console version - it really is that hard to come by. I expect you will be buying this for the aestheitic more than anything. Rarity verdict - 95/100 Price Guide (boxed) - £300 - 500 Chosen by @Candi_CGS  5. TurboGrafx 16 A console way ahead of its time. This amazing unit was out in the late 80s when many of us were playing on our micro computers and 8 bit consoles. Whilst it used a 8 bit CPU it offered a 16 bit coder and video display controller. Certain games where very impressive on screen and the speed of them as much as the graphics truly impressed. Blazing Lazers anyone? Rarity verdict - 60/100 Price Guide (boxed) - £100 - 250 Chosen by @JAVGB2 6. SEGA SG-1000 If you are SEGA fan and you don't have this already it is most probably on your hitlist. I know its on mine! Avaliable in Japan and Australia in 1983 it was SEGA's first console with cartridges. The follow-up in other regions was the classic Master System. Because of its limited geographical release the SEGA SG 1000 is a very rare and sort after console. As much as the great catalogue of titles available it looks fantastic too. For something nearly 40 years old at the time of writing - it looks really slick with the famous blue SEGA logo and blue and red branding on a white console. You will find this very difficult to obtain in working order too let alone having it in a box. If you are in the UK, US or rest of the world, this is more likely going to be an import from Japan rather than finding a domestic model at a reasonable price. Rarity verdict - 85/100 Price Guide (boxed) - £300 - 500 Chosen by @sincespacies  7. Digital Derby Auto Raceway Electro mechanical games were very popular in the 1970s. Pong and its variations were simply the main choice of hardware for video games back then. So if you wanted some variety, this style of game - which came in all shapes and sizes, was your next best option. I am the proud owner of one of these, boxed too. I have owned it for many years and it still works fine after over 40 years of playing. The gameplay is simple and fun. You use the mini steering wheel to operate a car 'overlaid' onto the play area - avoiding other cars on the straight racetrack and when you hit one a very loud screeching sound blurts out.  Rarity verdict - 65/100 Price Guide (boxed) - £25 - 50 Chosen by @theLostMarioBr1  8. Mother 3 Game Boy Micro At the best of times Game Boy micros in good or great condition are becoming more difficult to find. With their sleek and slick look and feel they are highly sought after. Special editions of these even more so. The Mother 3 version comes complete with the game release istelf and a red branded Mother 3 box. The Game itself whilst highly regarded is not rare at all - mainly because of its success and popularity. Rarity verdict - 80/100 Price Guide (boxed) - £350 - £600 Chosen by @128_commodore 9. Master System Girl Released exclusively in Brazil by Tec Toy the Master System Girl is becoming one of the rarest consoles of all time. This thing outstrips the Panasonic Q and NEO GEO by far! In its very distinct pink colouring it looks more like a coloured Mega Jet than a typical Master System console. It does have a few cool and unusual features including the fact it is portable (without a screen - unlike the SEGA Nomad). Along with this it has a built in game. Only about 30,000+ units were sold so it is a very difficult item to find especially in certain regions. Rarity verdict - 95/100 Price Guide (boxed) - £500 - £1000 Chosen by @erinplays_games  10.  Aiwa MEGA CD GM 1  Save the best to last. An expression you often hear but for good reason. Every grail list or sought after item you want is different for everyone. For me on this list from the community this is the ONE. Sure I have other favourites and even some of my own I am looking to either re-buy or own for the first time. But this special gem is really...Special. Made in very limited numbers the Aiwa MEGA CD GM 1 is a crazy styled multi media centre. Released for the Japanese market in 1994 in very small quantities, it allowed you to play Mega CD games and even plug in 32X games - along with having a stereo radio and CD player all built in. Its blue styling has that really cool 90s feel to it too. I would personally love to have this in my collection. Rarity verdict - 99/100 Price Guide (boxed) - £2000 - £3000 Chosen by @Retrofury1983

[#] Sun Dec 05 2021 00:46:00 MST from rss <>

Subject: 2021 Gaming Gift Guide

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As we head into Christmas 2021 what better way to start the run up to the big day and time off work (hopefully) to play some games. Here's our essential guide for any gamer this Christmas... Game Boy: The Art Collection 372 pages long,  with screenshots on each page, giving you the opportunity to see what the games in question actually look like.  Shop: Dungeons & Dragons 5 th  Edition Essentials Kit Shop: No D & D fan would do without this. A hark back to days of old with this new 5th edition kit - gorgeous cover art on the box. Includes an introductory rulebook, an adventure book, 6 blank character sheets, a dungeon master screen, 11 dice, a double sided map, and 81 cards for the magic items and sidekicks featured in this adventure.  Official Ms Pac-Man Quarter Size Arcade Cabinet Shop:  Just Geek An official Bandai Namco Entertainment cabinet, fully playable, accurate 1/4 scale replica of the original Ms. Pac-Man arcade cabinet. A truly authentic experience of the classic arcade game made of high quality materials including the orignal wood finish. Comes for the collectors in special packaging with instructions and a lead for power. Dimensions: 430mm/16.9in (h) x 160mm/6.29in (w) x 210/8.26in (d) Pokemon 25th Anniversary Top Traine r box Shop:   Comes complete with special card packs, including ten Pokémon Trading Card Game: Celebrations 4-card booster packs as well as five standard Pokémon TCG booster packs. Nintendo Switch (OLED Model) - Neon Blue/Neon Red Shop: Play many SNES and NES retro classics as well as famous retro games of the past from gaming companies such as SEGA, Capcom, Konami and more. Includes a high quality 7-inch OLED screen, a wide adjustable stand, a dock plus 64 GB of internal storage, and enhanced audio. The package includes 64 GB of internal storage to hold all your digital downloads. Comes complete with the main console unit, the dock, Left/Right Joy-Con controllers, wrist straps, Joy-Con Grip, AC power adaptor and an HDMI cable from Pin Kings SEGA Mega Drive Enamel Pin Badge Set Shop:  Just Geek For any fans of SEGA in the 90s there's no doubt that one console stood out and competed with Nintendo during that progressive period in 16 bit gaming - the Mega Drive (or Genesis in the US). With these official high quality SEGA pins you can pay tribute - wherever you put them you will look and feel cool. Just like the 90s.  Backbone one Mobile Controller Shop:   The Backbone One Mobile Gaming Controller for iPhone allows you to play retro games off your iphone via Xbox, Playstation, COD Mobile, Apple Arcade - a complete handheld experience. If you like physical controls, buttons and such like when you are mobile gaming this is a good option.   Anbernic RG351P Handheld Game Console Shop: Complete with a 3.5 Inch High-definition IPS Screen. If you want an entry level retrogaming handheld Anbernic is a good place to start - the RG35IP is an affordable option. Plays a wide variety of formats and easy to manage files using the simple menu screen. Evercade + games (new console add on) Shop: Go portable or direct to the TV screen with the Evercade. One for people who like to combine physical media collecting with the convenience of having a variety of games in a collection on one cart. This system is forever growing its games catalogue so is worth getting on board. Commodore Amiga: a visual compendium  Shop: This quality stiched book showcases the legendary Amiga, carefully curated and designed by retrogaming publisher Bitmap Books . This heavy duty tome hosts more than 140 of the biggest titles, bringing them to life with a DPS and screen shot or loading page to bring alive these epic games of the past.    Each layout is accompanied by quotes and commentary from renowned Amiga artists who have contributed to this classic title, developers and publisher are involved in the whole story told - including  R.J. Mical, David Braben, Sid Meier, Ron Gilbert, Julian Eggebrecht, Tobias Richter, Dave Gibbons + many more. Official Sonic Christmas Jumper / Ugly Sweater Shop: Just Geek This official SEGA product designed and produced by Numskull Designs featues everything Sonic and we truly mean it. An all over Sonic design across the full height and width of this Christmas sweater (do we need to call it ugly even?!) means you can appear on Christmas day a true Sonic fan. And a hedgehog is for life , not just for Christmas - so why not just wear it all year round!

[#] Sun Dec 05 2021 22:32:57 MST from rss <>

Subject: No Coins Needed For This Phantasy Arcade Game Exhibition!

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Phantasy Arcade Exhibition is on from December 11 through January 9, 2022!

The post No Coins Needed For This Phantasy Arcade Game Exhibition! first appeared on AUSRETROGAMER.

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