Subject: Is it possible to play Donkey Kong II: Jumpman Returns on MiSTer?
I am just in the process of building my MiSTer. Have the board and the basics to setup the system and am waiting for additional boards/hubs to complete it in the basic metal case.
I want to build/3d print a case of my own in the future and am wondering if there are recommended places online to get flexible usb, hdmi, vga extensions with flush mounts? They dont need to be pretty since they would all be inside the case.
If this isn't easy to find the cords need to be made is there some sort of starter kit where you can get a variety of connections that you can solder together for tasks like this? I want to avoid always pluging/unplugging things into the board itself.
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Subject: How to Set Scanlines for MiSTer FPGA (for new 2022 filter update)
I've run Update_All plenty of times (last in November), but it's not working now. In the log under Downloader I keep receiving this error:
FileNotFoundError: [Errno 2] No such file or directory: 'Shadow_Masks'.
Mamegetter is not finding any new MRA's even though there should be (I'm a patreon with Tejada).
When it gets to the Linux update it again ends with
FileNotFoundError: [Errno 2] No such file or directory: 'Shadow_Masks'
Then it tells me update has failed and review the log files.
My root directory on the SD Card does have a folder 'Shadow_Masks'. Any advice?
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Subject: Best wireless controller with 6 face buttons and 4 way dpad?
I was looking at 8bitdo's 2.4g options and was thinking I'd go a M30 but I absolutely hate 8-dpads. Does anyone know of an option with 6 face buttons for Genesis/Capcom compatibility with a 4-way dpad? Otherwise I might just go the SN30 and deal with triggers, which not really a fan but I'd deal with that over an 8-way dpad.
Any suggestions - especially reasonably low latency wireless controllers?
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Subject: Street Fighter Alpha 3 - IMO the BEST Alpha! On the MiSTer FPGA CPS 2 Core
Subject: How I use my original carts with my consolized MiSTer FPGA.
![]() | I've been trying to dive into the history and progression of FPGA consoles, and in that I decided to start making a list of FPGA consoles that accept original software, whether its cartridges or discs. This is more of a guide for myself, as I try to bring some of my retro console collection into the 21st century. This is what I have so far, would love to know if I've missed anything. [link] [comments] |
Subject: MiSTer FPGA DE-10 - FPGA Emulation vs Genesis GX Plus - Sega CD Showdown!
Subject: MiSTer FPGA - Video Processing Menu Walkthrough
Subject: Daemonbite cables Vs Generic controller adaptors
I am curious if Daemonbite cables have lower latency then generic retro controller adaptors for the MisterFPGA? I am currently using this for my SNES to USB adaptor:
I like to speed run on my OG SNES so I am trying to get the latency reduced as much as possible on the FPGA. Just received an I/O adaptor for my CRT TV so I'm excited to try that out when I get home today!
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Subject: Problems when trying to connect Bluetooth keyboard.
I am for the most part new to the MiSTer, so forgive me if I am missing something glaringly obvious:
I have been trying to set up my bluetooth keyboard with my MiSTer, but I can't for the life of me get it to pair successfully.
The issues I am having are the exact same ones that the OP was having in this post:
https://misterfpga.org/viewtopic.php?t=2370
I also have a K380 keyboard and I have followed the steps as best I can to fix my issue, but it just doesn't work for me. I still get the "pair error!".
I noticed the post further down the thread that mentions " bluetoothctl ", but I'm not sure how to do this. Is there anyone who can explain step by step to me what I need to do to try this method?
Also, beside the K380 keyboard, the Bluetooth adapter I am using is this one:
https://www.amazon.co.uk/gp/product/B07YLDVM6B/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1
I'm not sure if this is the problem or not, because it does detect my K380, even though it won't successfully pair.
Thanks in advance.
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Subject: Sound Working For Some Games on MiSTer FPGA PSX Core
Subject: New Jotego Konami MiSTer FPGA Arcade Cores Have A Public Release
![]() | Hello, this may be a bit nitpicky, but wondering if I can get the picture to be more stable on my CRT TV. The color seems to run from left to right constantly and it can be a bit distracting at times. I am using Antonio's VGA Composite adaptor to run it to crt. https://www.antoniovillena.es/store/product/vga-composite-s-video-adapter/ Wondering if there are any settings I need to change in the mister.ini to fix it(if its fixable). I'm very fresh to MisterFPGA lol [link] [comments] |
Subject: Mister with VGA CRT - Any risk to the monitor with 60/50Hz signals?
I'm currently using my Mister with an early 2000's Gateway CRT monitor and it looks fantastic, even better than my PVM. I've seen people mention that feeding a PC CRT a 60 or 50Hz signal can cause burn in or other damage to the monitor. Is that true? I have noticed some brief image retention from the OSD or when screens transition and since the gameplay window itself is always smaller than the screen I thought it would be good to ask.
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Hi guys,
I am learning Verilog and stuck at a question, would be really helpful if anyone could help me understand the error.
Question
https://hdlbits.01xz.net/wiki/Lemmings4
module count20( input clk, input areset, output [4:0]counter ); always @(posedge clk or posedge areset) begin if (areset) counter <= 5'd0; else counter <= counter + 1'b1; end endmodule module top_module( input clk, input areset, // Freshly brainwashed Lemmings walk left. input bump_left, input bump_right, input ground, input dig, output walk_left, output walk_right, output aaah, output digging ); reg [4:0]counter; wire count; parameter [2:0]LEFT=0, RIGHT=1, DIG_LEFT=2, DIG_RIGHT=3, FALL_LEFT=4, FALL_RIGHT=5, SPLAT=6; reg [2:0]state, next; always @(*) begin case(state) LEFT : next <= ~ground ? FALL_LEFT : dig ? DIG_LEFT : bump_left ? RIGHT:LEFT; RIGHT : next <= ~ground ? FALL_RIGHT : dig ? DIG_RIGHT : bump_right ? LEFT:RIGHT; DIG_LEFT : next <= ~ground ? FALL_LEFT : DIG_LEFT; DIG_RIGHT : next <= ~ground ? FALL_RIGHT : DIG_RIGHT; FALL_LEFT : next <= ~ground ? FALL_LEFT : count ? SPLAT : LEFT; FALL_RIGHT : next <= ~ground ? FALL_RIGHT : count ? SPLAT : RIGHT; SPLAT : next <= SPLAT; default : next <= state; endcase end always @(posedge clk or posedge areset) begin if (areset) state <= LEFT; else state <= next; end always @(*) begin if (counter==5'd21) count=1'b1; else count = 1'b0; end count20 c(clk, areset|ground, counter); always @(*) begin case(state) LEFT : {aaah, digging, walk_left, walk_right} <= 4'b0010; RIGHT : {aaah, digging, walk_left, walk_right} <= 4'b0001; DIG_LEFT : {aaah, digging, walk_left, walk_right} <= 4'b0100; DIG_RIGHT : {aaah, digging, walk_left, walk_right} <= 4'b0100; FALL_LEFT : {aaah, digging, walk_left, walk_right} <= 4'b1000; FALL_RIGHT : {aaah, digging, walk_left, walk_right} <= 4'b1000; SPLAT : {aaah, digging, walk_left, walk_right} <= 4'b0000; endcase end endmodule
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I somewhat know what I'm doing BUT is there a video on how to hook up a WD external hard drive and play games off it? This drive is also powered by an powered USB hub. I've seen posts like "root folder this" "root folder that". I'm not a tech stud. How on earth can I boot AND play games off my external drive? I'm loving this project so far!
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Subject: Bored of waiting Q4 2022 for the Analogue Pocket and the PCE converter, I decided to complete collection instead of feeding the scalpers
![]() | Fully modded PC-Engine GT, with IPS Screen, Battery Mod and Turbo Everdrive [link] [comments] |