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[#] Tue Aug 23 2022 13:41:38 MST from ParanoidDelusions <paranoiddelusions@wallofhate.com>

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https://www.dailysignal.com/2022/08/19/dungeons-and-dragons-players-face-the-scariest-monster-of-all-the-radical-left/

 

 

Before embarking on a quest, all good Dungeons and Dragons players know they have to check their privilege. After all, isn’t it fun to inject radical identity politics into your fantasy game? 

That seems to be the idea behind “Journeys Through the Radiant Citadel,” a set of new Dungeons and Dragons adventures that take place in the titular location. It has a hyperfocus on race. 

Dungeons and Dragons is a fantasy adventure game where players join together to fight monsters, save kingdoms, and embark on quests all made up by a storyteller called the Dungeon Master. The Dungeon Master weaves together a story with the help of his players, and occasionally, official Dungeons and Dragons stories called modules. 

USA Today released a fawning article about the new narratives with adventures “shaped by the lived experiences of the most diverse group of writers ever assembled by [the company that makes Dungeons and Dragons] Wizards of the Coast.” 

 

Are the stories and adventures any good? Who knows and who cares! They were written by minorities and that’s all that matters.  



[#] Tue Aug 23 2022 13:42:31 MST from ParanoidDelusions <paranoiddelusions@wallofhate.com>

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[#] Tue Aug 23 2022 21:23:29 MST from TheDave

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Robert PLANT is a DRUID, haha guys, GET IT?



[#] Mon Aug 29 2022 17:48:08 MST from ParanoidDelusions <paranoiddelusions@wallofhate.com>

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OMG… *groan* Now I get it! 


Watching The Fellowship of the Ring tonight. I wish I had a group to play a serious, dark high fantasy AD&D 1st edition epic campaign with. I think I can feel October coming - I get this itch every year around this time - I feel the energy of Land Park and Sacramento and the Placerville Foothills I’ve talked about in other rooms here. Apple Hill time. Change of seasons and all that.

Big harvest moons. Yup. I’m not sure why this time of year spawns this in me.

 

Tue Aug 23 2022 21:23:29 MST from TheDave

Robert PLANT is a DRUID, haha guys, GET IT?



 



[#] Fri Sep 09 2022 09:55:40 MST from thanatos

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Right before my buddy shipped off to the Kosivo UN contingent we played some epic old D&D and AD&D modules. It was less fun than I thought, once you get past the novelty of using THAC0 again. We had just played quite a bit of 5E so I guess I'm liking a lot of the 5E setup. Not sure about D&D One initiative, it seems to be trying to move D&D out of the Theater of the Mind realm and more into online stuff and I'm a real fan of parties breaking modules using creativity in a way that video games don't allow or encourage.



[#] Fri Sep 09 2022 13:44:26 MST from ParanoidDelusions <paranoiddelusions@wallofhate.com>

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I have no interest in game engines beyond AD&D... or at least, OSR game engines. Champions, AD&D, Gamma World. I never moved on to any later editions beyond the earliest - and so it wouldn't be "novelty" for me - it would simply be what I know FRP gaming to be - how it is done. 

I tried a couple later generation gaming engines. Warhammer, Vampire the Masquerade - and didn't much care for them. Going back to AD&D 1st edition for me would simply be... picking up where I left off. 

But likewise - I prefer the original CFRPs - Ultima III, the D&D Gold Box series, Bards Tale - better than the current FRPs like Skyrim with their weird progression/class systems and skills and crafting and all that bullshit. 

I know I'm the outlier here - that most people really eat that Minecraft kind of resource management and progress-tree advancement shit up... but I am a huge fan of... 

"You're now 6th level - here are your attribute adjustments, here is your new hit die, here are the new spells available to you, these are the scrolls from those available - you can learn those as your regular spells, or you can shop around for others from the available list you would rather have... but you've got to transcribe the ones you want permanent into YOUR spellbook..." 

If I'm playing a warrior, I don't want to moonlight as a blacksmith. If I'm a wizard, I don't want to spend my time wandering around gathering and mixing reagents as an alchemist. 

They almost made it like a Safeway self-checkout kiosk... you're doing ALL the work now... 

I want to roll dice and kill entire colonies of men, women and children Orcs safe in the knowledge that they're a monolithically evil race and the only good ones are dead ones. 

 

Fri Sep 09 2022 09:55:40 MST from thanatos

Right before my buddy shipped off to the Kosivo UN contingent we played some epic old D&D and AD&D modules. It was less fun than I thought, once you get past the novelty of using THAC0 again. We had just played quite a bit of 5E so I guess I'm liking a lot of the 5E setup. Not sure about D&D One initiative, it seems to be trying to move D&D out of the Theater of the Mind realm and more into online stuff and I'm a real fan of parties breaking modules using creativity in a way that video games don't allow or encourage.



 



[#] Fri Sep 09 2022 13:48:14 MST from ParanoidDelusions <paranoiddelusions@wallofhate.com>

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I think the furthest I got with additions to the AD&D rulebooks was that our campaign added some of the character classes and encumbrance rules from Unearthed Arcana. Like... AD&D version 1.2 






[#] Thu Nov 17 2022 11:46:12 MST from ParanoidDelusions <paranoiddelusions@wallofhate.com>

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Found myself thinking about AI today. 

We're near a mini-singularity - and that is the point where AI will be able to design a module, a campaign, and GM that campaign, played by other AI playing PCs as well as NPCs. 

That will fundamentally change the nature of video gaming, gaming, and role play gaming. 

The thing is, it might already be there. 

This ties into my idea of wanting to recreate the entire pen and paper experience, potentially with a tabletop VR experience, with virtual paper, dice, GM screens, and other players - either actual players or AI agents. 

I don't want a game like Skyrim. I want *actual* AD&D, an actual FRP. The problem for a lot of potential players is getting schedules and times together to actually engage in genuine oldschool FRP gaming on a consistent basis. 

You could have AI *agents* with *agency* to play your characters when you couldn't make it to a game night. Learning AI would be able to improve its responses over time. "I didn't assist the other PC and that caused the entire party to struggle and therefore the other players were cool to me when I needed assistance," or "I did help the other PC and then when I needed that potion I did not have it, and that caused my character to suffer." 

We are *almost* here, too. AI is getting pretty good. It would be a rough game - like being GMed by a kid who was between 11 and 16 years old, and it would be like playing with PCs of a similar age. 

But... I think it could be done. 

 



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